I found myself bemoaning the lack of choices. The two I came across before I stopped playing functionally asked me "do you want to see 3 renders, or continue the on-rails narrative?" I don't consider such linear "games" objectively bad things, they are just not what I personally want. EDIT: Best of lucks with the continued development of your game though, dev! No hate, just commenting for the sake of those who like the same elements in their games that I do ^^
Hi friend, thanks for playing my game and taking the time to leave a comment. Yes, you’re right, I’m aware that the game is a bit weak in terms of choices. However, having the game be more linear is actually a direction I personally prefer. Of course, I’m considering adding more choices in the future, but they will likely focus more on character relationships rather than changing the ending or the main progression of the story.
That's alright, maybe we players could use some introspection, because we hype games with tons of variation and most AVNs get abandoned, while your game being linear may be a more responsible choice that allows you to finish it - I hope you do!
If I can suggest something, I think "two girls want to do an activity with MC, pick one" type choices may be a good fit for your game and prove popular! And at least I suspect I'm not the only one who likes favoritism and seeing the girl we neglect pouting and jealous haha
The game is actually pretty good, fairly exceeded my expectations, but there's still alot of room for improvement. Really highlights the "Adult" and "Visual" parts of an AVN.
I'll be keeping an eye on for future updates from now on. Got a new supporter. 5 Stars
I just came across a contradiction in the game. If the MC is living with Anya and Darla, how come in the scene where the MC is waiting for Kimberly to get back, Darla calls asking if he's coming home yet. He lies and says "My friends came to my place to hang out."?
I think there’s a typo in the dialogue here; I meant to say “I came to see my friends.” Thanks for pointing it out, I’ll check it right away and correct it if it’s wrong.
Why do Devs who use white text on transparent background always disable the Contrast section of the handicap menu (Shift + A)? Devs who do this, lose out on more players like me. A lot of Devs don't calculate the handicap like those who need dark mode or maybe a mini game skip option just in case they can't see to play those. Just a suggestion, maybe in the Options menu add a slidebar to allow players to adjust the opacity of the dialog box. I'm still going to try and play this cause it looks interesting.
Hey, thanks a lot for the feedback — I really appreciate you taking the time to point this out.
You’re absolutely right about accessibility, and it’s something I should have paid more attention to, especially regarding contrast and readability. Disabling the contrast menu wasn’t meant to exclude anyone, and I understand how white text on a transparent background can be problematic for some players.
Adding an opacity slider for the dialogue box in the Options menu is actually a great suggestion, and I’ll definitely look into implementing that in a future update. I’ll also revisit the accessibility settings to see what can be improved overall.
Thanks again for the constructive criticism, and I’m glad you’re still giving the game a chance — it really means a lot!
As a programmer myself. I try to let Devs know that they can get even more players if they can make their games handicap friendly. Some don't care so their games don't get spread more.
i was so sad when the beautiful demon lady said she wasn't a part of the game. 10/10 game so far, though I wanna suggest altering Crystal's eyes just a LITTLE bit, they're so bright that it almost looks like only her pupils exist and it looks strange
Oh, isn’t the demon woman part of the game? I think you need to look at the characters a bit more carefully; maybe there’s a small easter egg, or a big one. Crystal is a character whose name comes from her eyes, but I’ll take your suggestion into consideration, thank you!
Hello, I plan to add language options in future update. One of these options will of course be Spanish. However, I will be using AI assistance for the translations. Thank you.
I downloaded to check out the introduction, and... it's not good.
I'd love to give good feedback, but I don't see it. As short as this intro is, it's moving insanely fast, making these 'connections' not meaningful... I mean why're we already developing that kinda' relationship w/ both?
Thank you for playing my game. Every kind of feedback from everyone is valuable to me, so thank you again. Since this is the first version of the game, I personally rushed things a bit, and as it is also my first game, the result is understandably inexperienced—this is entirely my fault. I am still actively developing the game, and as new versions come out, I plan to minimize the issues you mentioned. My goal is to create a game that I can be proud of, and that everyone who plays it can truly enjoy.
Hey! Best advice for the issues here is to add "fluff" to your writing. Just create a few meaningless scenarios to add extra time getting to know the characters. This can be a view of them interacting with each other, or it can be a moment of awkward conversation with the strangers you just met. Whatever gives enough exposition to give the reader an idea of their identities.
If you'd like a good example of this, try out an old VN called Katawa Shoujo, and pay attention to how each character is introduced. There's different introduction styles for each character: Emi (legless battering ram), Hanako (establish eye contact then panic), Rin (immediately ask if you have a "downstairs disability"), Lily (ladylike grace), and Kenji (legally blind Dale Gribble).
Don't despair just because your first iteration isn't getting the results. Everything in life is an opportunity to learn. I can't wait to see where you go from here!
I like it a lot so far. My only VERY MINOR complaint is with the texture of the stockings, being that I'm a guy that loves women in stockings and pantyhose. Why are they so shiny and plastic-like? I noticed it doesn't look so unrealistic on bare-legged or pants-wearing models. It makes them all look as if they are wearing latex rather than nylon.
Other than that, good so far. Hoping for more choices. Do you have any idea of some of the fetishes that we will see? Like, will there be any somnophile-ish 'view Anya/whomever while they sleep in bed' type scenes or anything planned?
Hey, Thanks for playing seeing you like the game makes me smile, one of my testers (friends ofc :D) saying that stocking looks unrealistic too, like you its about game engine’s problem that so shiny youre right, in later versions i’ll be changing some desings dont worry about that, im also LOVE women in stocking and pantyhose.
Yes, there will be choices in my game, but they won’t be big enough to change the course of the story — that’s not really part of my plan. As for the bedroom scene you mentioned, I don’t have anything like that planned either. But since Darla and Anya live in the same house, if their relationship develops to a better level, why not? :)
Cool, sounds great! As for the choices, yeah, I didn't think they would effect outcomes. I just feel the more choices we get as a player, the more it feels like a game and less like a visual novel, so I'm always down for options. More immersion, ya know? :)
Side note: Huge into succubi and demon chicks, so totally digging your Itch avatar! Should throw her in the game as a cellphone or computer wallpaper or poster in the background or something! Like a little easter egg!
← Return to game
Comments
Log in with itch.io to leave a comment.
I found myself bemoaning the lack of choices. The two I came across before I stopped playing functionally asked me "do you want to see 3 renders, or continue the on-rails narrative?" I don't consider such linear "games" objectively bad things, they are just not what I personally want. EDIT: Best of lucks with the continued development of your game though, dev! No hate, just commenting for the sake of those who like the same elements in their games that I do ^^
Hi friend, thanks for playing my game and taking the time to leave a comment. Yes, you’re right, I’m aware that the game is a bit weak in terms of choices. However, having the game be more linear is actually a direction I personally prefer. Of course, I’m considering adding more choices in the future, but they will likely focus more on character relationships rather than changing the ending or the main progression of the story.
That's alright, maybe we players could use some introspection, because we hype games with tons of variation and most AVNs get abandoned, while your game being linear may be a more responsible choice that allows you to finish it - I hope you do!
If I can suggest something, I think "two girls want to do an activity with MC, pick one" type choices may be a good fit for your game and prove popular! And at least I suspect I'm not the only one who likes favoritism and seeing the girl we neglect pouting and jealous haha
The game is actually pretty good, fairly exceeded my expectations, but there's still alot of room for improvement. Really highlights the "Adult" and "Visual" parts of an AVN.
I'll be keeping an eye on for future updates from now on. Got a new supporter. 5 Stars
Thanks! Welcome friend!
I just came across a contradiction in the game. If the MC is living with Anya and Darla, how come in the scene where the MC is waiting for Kimberly to get back, Darla calls asking if he's coming home yet. He lies and says "My friends came to my place to hang out."?
I think there’s a typo in the dialogue here; I meant to say “I came to see my friends.” Thanks for pointing it out, I’ll check it right away and correct it if it’s wrong.
Why do Devs who use white text on transparent background always disable the Contrast section of the handicap menu (Shift + A)? Devs who do this, lose out on more players like me. A lot of Devs don't calculate the handicap like those who need dark mode or maybe a mini game skip option just in case they can't see to play those. Just a suggestion, maybe in the Options menu add a slidebar to allow players to adjust the opacity of the dialog box. I'm still going to try and play this cause it looks interesting.
Hey, thanks a lot for the feedback — I really appreciate you taking the time to point this out.
You’re absolutely right about accessibility, and it’s something I should have paid more attention to, especially regarding contrast and readability. Disabling the contrast menu wasn’t meant to exclude anyone, and I understand how white text on a transparent background can be problematic for some players.
Adding an opacity slider for the dialogue box in the Options menu is actually a great suggestion, and I’ll definitely look into implementing that in a future update. I’ll also revisit the accessibility settings to see what can be improved overall.
Thanks again for the constructive criticism, and I’m glad you’re still giving the game a chance — it really means a lot!
As a programmer myself. I try to let Devs know that they can get even more players if they can make their games handicap friendly. Some don't care so their games don't get spread more.
i was so sad when the beautiful demon lady said she wasn't a part of the game. 10/10 game so far, though I wanna suggest altering Crystal's eyes just a LITTLE bit, they're so bright that it almost looks like only her pupils exist and it looks strange
Oh, isn’t the demon woman part of the game? I think you need to look at the characters a bit more carefully; maybe there’s a small easter egg, or a big one. Crystal is a character whose name comes from her eyes, but I’ll take your suggestion into consideration, thank you!
When it comes to the main MC passing all of his classes how will you go about that? Do you have a idea or just wing it?
Each teacher will have their own special test, and they’ll pay special attention to our main character :3
Do you plan to add Spanish?
Hello, I plan to add language options in future update. One of these options will of course be Spanish. However, I will be using AI assistance for the translations. Thank you.
I understand. Thank you very much for responding and adding Spanish.
I downloaded to check out the introduction, and... it's not good.
I'd love to give good feedback, but I don't see it. As short as this intro is, it's moving insanely fast, making these 'connections' not meaningful... I mean why're we already developing that kinda' relationship w/ both?
Thank you for playing my game. Every kind of feedback from everyone is valuable to me, so thank you again. Since this is the first version of the game, I personally rushed things a bit, and as it is also my first game, the result is understandably inexperienced—this is entirely my fault. I am still actively developing the game, and as new versions come out, I plan to minimize the issues you mentioned. My goal is to create a game that I can be proud of, and that everyone who plays it can truly enjoy.
Hey! Best advice for the issues here is to add "fluff" to your writing. Just create a few meaningless scenarios to add extra time getting to know the characters. This can be a view of them interacting with each other, or it can be a moment of awkward conversation with the strangers you just met. Whatever gives enough exposition to give the reader an idea of their identities.
If you'd like a good example of this, try out an old VN called Katawa Shoujo, and pay attention to how each character is introduced. There's different introduction styles for each character: Emi (legless battering ram), Hanako (establish eye contact then panic), Rin (immediately ask if you have a "downstairs disability"), Lily (ladylike grace), and Kenji (legally blind Dale Gribble).
Don't despair just because your first iteration isn't getting the results. Everything in life is an opportunity to learn. I can't wait to see where you go from here!
Hello, you’re right about what you said — small event scenarios are being prepared and considered for each character.
I like it a lot so far. My only VERY MINOR complaint is with the texture of the stockings, being that I'm a guy that loves women in stockings and pantyhose. Why are they so shiny and plastic-like? I noticed it doesn't look so unrealistic on bare-legged or pants-wearing models. It makes them all look as if they are wearing latex rather than nylon.
Other than that, good so far. Hoping for more choices. Do you have any idea of some of the fetishes that we will see? Like, will there be any somnophile-ish 'view Anya/whomever while they sleep in bed' type scenes or anything planned?
Hey, Thanks for playing seeing you like the game makes me smile, one of my testers (friends ofc :D) saying that stocking looks unrealistic too, like you its about game engine’s problem that so shiny youre right, in later versions i’ll be changing some desings dont worry about that, im also LOVE women in stocking and pantyhose.
Yes, there will be choices in my game, but they won’t be big enough to change the course of the story — that’s not really part of my plan. As for the bedroom scene you mentioned, I don’t have anything like that planned either. But since Darla and Anya live in the same house, if their relationship develops to a better level, why not? :)
Cool, sounds great! As for the choices, yeah, I didn't think they would effect outcomes. I just feel the more choices we get as a player, the more it feels like a game and less like a visual novel, so I'm always down for options. More immersion, ya know? :)
Side note: Huge into succubi and demon chicks, so totally digging your Itch avatar! Should throw her in the game as a cellphone or computer wallpaper or poster in the background or something! Like a little easter egg!
Yes, my avatar will be in the game as a easter egg! And i planning a story for her too, but in the later